We place also a CoronaSun and a tree somewhere and play around until we find interesting shadows on the ground. It is obvious that this technique is followed not only in plane surfaces but in any kind of object (standard primitives, extended primitives, compound objects etc). This step will give some realistic bumps, make our ground less flat and capture more interesting shadows. We make a plane surface 1000cm x 1000cm with 100 length and width segments, apply an Edit Poly modifier and we make some push and pull paint deformations. Ground Preparation for our Architecture Renderingįirstly we need to make the terrain where the grass will be scattered.
In addition we share our grass blade textures with you, so grab this free download! But now let´s get started! Usually most private residences are surrounded by yards with short cut lawn so we should be able to render this kind of “foreground” on our own for your next architectural visualization job. With this technique you can create super realistic grass and lawn for your next exterior architectural rendering project. Therefore we will first model and texture the 3d grass blades and afterwards use a “Scatter Plugin” to randomly distribute the single blades of a large surface. Mapping and masking the areas you want to work in.In this tutorial we will show the procedure of making a grassy field in order to enhance realism in our exterior architectural visualizations. This is pretty nice, as you can use this to create strand based body hair. Starting with the editor, you map out what parts of the body you wish to add hair to. I also see this as a nice work ground for battling hair + hat / helmet combinations that often create horrible clipping issues. I like this as an option to mater and explore to better offer custom character models. I consider myself quite the armature and ultimately was able to produce a hair model that features small aspects such as the hair flowing / being tucked around and behind an ear. Here is an insight into some recent toying I did with strand based hair modeling. From short punky hairstyles to finely groomed looks including facial and body hair the system is diverse and will meet the needs of the most model if you take the time to learn the tools. Daz3d offers a hair strand based editor that allows for custom hairstyles and the creation of unique looks. What hair models are for sale on the market can be very extensive, and hard to customize. On animation productions, there are often entire departments of artists dedicated to just hair. Hair is highly personal, and it is also highly complex when working with 3d modeling.